Like mixing Siri/Cortana with Sims? Indeed I argue that interacting with an AI "assistant/character" will be a major component of the VR-only OS user experience. Since in VR the user is blindfolded, perhaps a HUGE emphasis should be put on interacting with an AI character through voice recog? Perhaps this AI character could be customized and gamified. Perhaps instead of point and click (or gaze and click) the UI will emphasize physics based interactivity with virtual objects and infographics (activate/deactivate, grab, hold, resize)? Perhaps in such a user environment the line between what is an application and what is the UI, as well as where one application begins and another one ends will be very obscure? Perhaps a VR user environment will put less emphasis on launching games and applications via a menu and more emphasis on small immersive thematic scenes with robust interactive infographics and virtual objects (all within hands reach of course)? I wonder though, if you where to develop a VR-only OS what would the user environment be like? But this funneling sacrifices the possibility of having a user environment in VR, replacing it with just a "media library" associated with a specific content marketplace. The menus funnel users in and out of VR experiences quick and easy, which is great. On one hand I see the benefits of a streamlined game console like UI for VR. I just wonder what will be the catalyst for that, and I wonder who would be crazy enough to build a PC and write an OS from the ground up that only runs and outputs VR (No monitor, keyboard or mouse)? But long term VR will evolve into its own platform. I am certain that VR will continue to piggyback on top off traditional computer platforms for quite some time. And I would very much like to be involved with the design of such a VRGUI. I don't think it is a necessity for VR at this point, but it would be very interesting to see a VR-GUI that is designed independently from pushing app stores and content marketplaces in users faces. So naturally I have been brainstorming what the user experience of said "VR-only OS" would be like. Just slip on those goggles or boot up that app and you’ll be hanging out around the VR water cooler in no time.Here lately I have been wondering if VR should have its own dedicated OS? With remote work and gig-economy jobs on the rise, there’s no reason to abandon the key advantages of face-to-face meetings just because you’re miles away. While most meetings could probably have been an email, these virtual reality meeting applications are perfect for those times you really need to have real time to wrestle with the tough problems as a group. It’s not suited for work collaboration, but as a way for a group of people to meet and talk, it’s one of the most comfortable and intuitive solutions out there. Despite not specifically being designed for business use, event hosts have the tools needed to do great presentations. The colorful world and artstyle is friendly and accessible. However, if all your participants have access to at least a Windows machine, it’s a great tool. Sadly, the Android app has been discontinued and iOS was never supported. The Vive, Oculus headsets and Gear VR are a given, but it also works in 2D mode in Windows and with the Windows Mixed Reality headsets. Now, with effectively infinite dollars, they remain one of the most innovative providers of VR meeting spaces in the industry.ĪltSpace is compatible with a wide array of platforms. We very nearly lost AltSpaceVR back in 2017 due to financial troubles, but at the last moment Microsoft swooped in and bought the company.
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