![]() As we've seen with the weaknesses change, even small changes to the generator result in crashes on a large scale too much for us to keep them at 100% rigidity. Ones which aren't fixable without reverting it. Adding such a feature would not only be messy and require a complete restructuring of how and when pokemon get generated, but it also could result in site crashes and other severe bugs. For background: in SWSH, the game actually has PID-IV-EC-Height-Weight correlation for any Overworld/Fishing/Symbol encounter. This tool has since been expanded to include IVs searching. ![]() All pokemon filtering occurs during the team generation process, as the pokemon are being generated one by one. The original purpose of this tool, is to recalculate a Shiny PID based on previous legal non-shiny Overworld8 PID. The Shedinja team check isn't feasible because new team-wide measures involve the introduction and implementation of "counters", which clutters the code around 5-10x more than other hardcodes, solely for a situation that realistically happens at most in 1/300000 battles and more realistically at 1/1000000.Īnother reason why this isn't feasible is that there is not currently anything in place that can delete a pokemon from a team after it's been generated. Lucas teschm this isn't a bad idea theoretically but it can't be done. (don't care about shedinja one way or the other) The Type Chart Expert has solved the issue. Specifically, 3 questions:ġ) Can you reject a team based on factors intrinsic to itself? (demonstrably.yes?)Ģ) Is the Randbats Council willing to take the max 1 hour to hunt out all possible ways to k*ll Shedinja?ģ) Is the Developer Council willing to implement 1) and 2) into Pokemon Showdown dot com? Removal of mathematically unwinnable matchups is unambiguously desirable (unless you want 100-0 matchups.LOL) the question is feasibility. So you can probably do something about it.įundamentally this isn't a discussion for philosophy or whatever the fuck. Comparatively very constrained set of factors. Mathematically unwinnable: you can't do any of that. Infeasible to regulate because there are too many factors - though the Type Chart is a big one - and probably philosophically undesirable to regulate. ![]() Click to expand.Practically unwinnable: you can outplay, bank on hax, hope your opponent chokes, leverage the fact that your opponent doesn't know your team, etc.
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